Devlog: Second Entry
So, it's been a while since the last update. A lot of changes have happened in life, and it's been a very busy few months. Moved to Japan, dealt with some bureaucracy, settled in, started looking for a good apartment (still in progress), and, most importantly, assembled my working PC again (I brought all the parts except the case and cooler with me in my baggage).
So here we go, back to work! Time for a new update, which is one of the most important ones so far. In this version, I've added a local co-op mode (couch co-op).
It's now possible to go through every level in run mode together, sharing all the fun (and the pain).
There isn't much selection in terms of Mechs and Pilots at the moment, so both players start with the default options.
As for controls, the setup is as follows: keyboard for Player 1 and controller for Player 2. Support for two controllers or two keyboards is in progress.
This is how the level summary looks like now.
I did a lot of refactoring in this update and fixed tons of bugs related to the co-op logic. It’s finally done, and I’m very proud of the result!
The next update will contain:
- Second playable pilot
- Freeplay mode and scoreboard for the couch coop mode
That`s about it for today, if you have suggestion or find any bug please let me know! Until the next time!
Get Decurion (demo)
Decurion (demo)
Old school arena shooter with fast-paced gameplay that demands skill
Status | In development |
Author | luminore |
Genre | Action |
Tags | arena-shooter, Atmospheric, Dark, Difficult, Isometric, Mechs, Robots, Score Attack, Top-Down |
Languages | English, Japanese, Chinese |
More posts
- Third Entry84 days ago
- Devlog: First EntryJun 02, 2024
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