Devlog: First Entry
I probably should have started some kind of devlog a long time ago, but there is still plenty to do, so here we go.
Things that were added in this build:
Fourth level: In this level, I introduced a new tile type that will push everyone in a certain direction (indicated with arrows). This will be more dynamic in future releases as tiles will be shuffled every X amount of time.
Finalized localization: It was a very tedious task, but it’s done! Players can choose the language at first launch or via the settings menu.
Power-up message: Added a message that will pop up after any power-up is picked. I've received some feedback about this; a few people were constantly complaining about not understanding what they had picked.
Fine-tuned tutorial level: Added extra explanation in the step where the player has to use the pilot ability, thanks to feedback.
Retry button: Added a retry run button on the game over screen. This will be used a lot.
Improved sound effects: Finally found a good sound for steps and running. The mech no longer sounds like someone is banging an anvil with a hammer.
Minor design fixes: Made some minor design fixes in terms of the color palette.
That’s about it for this build! Until next time!
Get Decurion (demo)
Decurion (demo)
Old school arena shooter with fast-paced gameplay that demands skill
Status | In development |
Author | luminore |
Genre | Action |
Tags | arena-shooter, Atmospheric, Dark, Difficult, Isometric, Mechs, Robots, Score Attack, Top-Down |
Languages | English, Japanese, Chinese |
More posts
- Third Entry60 days ago
- Devlog: Second Entry79 days ago
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